This model was produced from 3D reference material, it was interesting to do the bags under his eyes and the wrinkles from his cheeks.
Wednesday, 14 March 2012
Cowboy Hat
Quick go at speed modelling for my cowboy project, using a basic cylinder to start with and ensuring the segment count was an equal number to start with.
Ear Model
This was produced from looking at various photos of ears to get the depth of the ear correct. I have shown a version with turbosmoothing on and without (in game poly count).
Alternative Modelling
This was using an alternative method of sculpting which involved carving in to a 3D plane and extruding shapes from that.
3D Head Topology Using Edge Loops
This was referenced from a pre-3D womans head, using the same process again (edge loops).
For my own personal work I am creating a game that involves a plastic cowboy as the main character, so I have tried to go for a 'plastic' shaped look, and I have used the 3D female head as the base. I made the male features more prominent such as the forehead, large jaw and nose protruding more. This model has also been UV unwrapped in Max.
Eye Modelling with Edge Loops
Here I have produced the topology of an eye by using reference images and also sculpting around an eye ball shaped sphere. I feel it helps to have something physical behind the eye when sculpting. I have used the edge loop method to achieve the concentric circles.
Topology Analysis in Photoshop
After studying muscle structures of the human face, I have overlaid line drawings of how I believe the generalised structure of the topology should be on a 3D version of each face.
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