Monday, 16 April 2012
Self Initiated Project - Development
In my own time I decided to improve my modelling skills and also see how quickly and effectively I could produce an array of different models. I set myself the task of reproducing my Kitchen to exact measurements including producing all the textures and UV mapping the models. Here is a selection of images showing the progress, I also wanted to make the environment playable within UDK (which I managed) and to use the cowboy I created earlier as the player controlled character.
Finished 3D Rigged Cowboy
This was a personal project me and another student worked on alongside our current studies. He produced the majority of the texture work on this 3D model of an action figure I developed using 3DsMax and Cinema4D. The model is rigged and animated.
Wednesday, 14 March 2012
Lighting
Experimenting with simple 3 point lighting in 3DsMax. Quite interesting but I think I'll stick to Cinema 4Ds render engine until I'm more able with this one. It looks promising though!
Remote Control Car
I created this RC Car in the space of an hour as a test to see how quickly and efficiently I can model. I am hoping to bring the finished model in to UDK and replace the existing vehicle mesh in UDK with my own (to keep the same animation mechanics). I used edge loops and box modelling to achieve this.
3D Character Modelling
This model was produced in the space of 3 hours using a 3D character reference, I have created the hand seperately as it was easier to do so and then merge the two models together. I enjoyed using a single mesh for the main part as it forced me to think ahead of how I would set up the verts and polys.
UV Mapping SAS Head
I have used cylindrical unwrapping and seam-unwrapping to unwrap this model. I have combined certain areas of the mesh to increase space for more detail areas of the model, and also ensured all surfaces are not distorted or stretched.
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