Monday, 16 April 2012

Finished 3D Rigged Cowboy

This was a personal project me and another student worked on alongside our current studies. He produced the majority of the texture work on this 3D model of an action figure I developed using 3DsMax and Cinema4D. The model is rigged and animated.



Wednesday, 14 March 2012

Lighting


Experimenting with simple 3 point lighting in 3DsMax. Quite interesting but I think I'll stick to Cinema 4Ds render engine until I'm more able with this one. It looks promising though!

Remote Control Car

I created this RC Car in the space of an hour as a test to see how quickly and efficiently I can model. I am hoping to bring the finished model in to UDK and replace the existing vehicle mesh in UDK with my own (to keep the same animation mechanics). I used edge loops and box modelling to achieve this.

3D Character Modelling




This model was produced in the space of 3 hours using a 3D character reference, I have created the hand seperately as it was easier to do so and then merge the two models together. I enjoyed using a single mesh for the main part as it forced me to think ahead of how I would set up the verts and polys.

UV Mapping SAS Head

I have used cylindrical unwrapping and seam-unwrapping to unwrap this model. I have combined certain areas of the mesh to increase space for more detail areas of the model, and also ensured all surfaces are not distorted or stretched.

3D Head Model

This model was produced from 3D reference material, it was interesting to do the bags under his eyes and the wrinkles from his cheeks.

Cowboy Hat

Quick go at speed modelling for my cowboy project, using a basic cylinder to start with and ensuring the segment count was an equal number to start with.