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Wednesday, 23 November 2011

3DsMax UV Mapping

Posted by Joe Grainger at 03:48 No comments:
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Tuesday, 15 November 2011

Live Game Design Work


Posted by Joe Grainger at 18:06 No comments:
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Tuesday, 8 November 2011

Chair


Posted by Joe Grainger at 10:32 No comments:
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Friday, 4 November 2011

Live Game Design Work

Screen renders from a character (Fully rigged and UV Textured) I have developed for an iPad and iPhone game.



Posted by Joe Grainger at 15:42 No comments:
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Thursday, 3 November 2011

Character Development (Rendering)


Posted by Joe Grainger at 18:48 No comments:
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3D Character Development


Posted by Joe Grainger at 08:22 No comments:
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Blog Archive

  • ►  2012 (17)
    • ►  April (6)
    • ►  March (11)
  • ▼  2011 (19)
    • ►  December (7)
    • ▼  November (6)
      • 3DsMax UV Mapping
      • Live Game Design Work
      • Chair
      • Live Game Design Work
      • Character Development (Rendering)
      • 3D Character Development
    • ►  October (6)
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