Experimenting with simple 3 point lighting in 3DsMax. Quite interesting but I think I'll stick to Cinema 4Ds render engine until I'm more able with this one. It looks promising though!
Wednesday, 14 March 2012
I created this RC Car in the space of an hour as a test to see how quickly and efficiently I can model. I am hoping to bring the finished model in to UDK and replace the existing vehicle mesh in UDK with my own (to keep the same animation mechanics). I used edge loops and box modelling to achieve this.
This model was produced in the space of 3 hours using a 3D character reference, I have created the hand seperately as it was easier to do so and then merge the two models together. I enjoyed using a single mesh for the main part as it forced me to think ahead of how I would set up the verts and polys.
This was referenced from a pre-3D womans head, using the same process again (edge loops).
For my own personal work I am creating a game that involves a plastic cowboy as the main character, so I have tried to go for a 'plastic' shaped look, and I have used the 3D female head as the base. I made the male features more prominent such as the forehead, large jaw and nose protruding more. This model has also been UV unwrapped in Max.
Here I have produced the topology of an eye by using reference images and also sculpting around an eye ball shaped sphere. I feel it helps to have something physical behind the eye when sculpting. I have used the edge loop method to achieve the concentric circles.