Wednesday, 14 March 2012

3D Head Topology Using Edge Loops


This was referenced from a pre-3D womans head, using the same process again (edge loops).


For my own personal work I am creating a game that involves a plastic cowboy as the main character, so I have tried to go for a 'plastic' shaped look, and I have used the 3D female head as the base. I made the male features more prominent such as the forehead, large jaw and nose protruding more. This model has also been UV unwrapped in Max.

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