Here is the finished render of my skip, I have also provided a reference photo that I took outside my accomodation on the way home. I think its important to note because of the way I set the UV map up, it reverses the texture on the opposite side as it is symmetrical, so I have chosen letters/numbers which will appear the same whether they are flipped or not. ( I will post shots of the actual polygon wireframe once I have access to 3DsMax again )
H I created a small environment to place the 3D skip so it didn't seem out of place or floating, I believe this helps bring believability to the object and can sometimes bring out flaws in the design. Here is the texture I created for the ground, and also the UV Map and texture for the skip. (I unwrapped it in Cinema 4D)
That looks quality that dude!!!
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