Anatomy study based of the initial reference images I used to model the basic geometry, I have gone in to ZBrush to deform the mesh more organically and realistically. I can apply the displacement map and normal map generated from this high poly version on to the lower poly version which I will use.
Monday, 16 April 2012
Character Development
Anatomy study based of the initial reference images I used to model the basic geometry, I have gone in to ZBrush to deform the mesh more organically and realistically. I can apply the displacement map and normal map generated from this high poly version on to the lower poly version which I will use.
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